![]() I don't want the same setting, I don't want the same story, I don't want the same Max. Why oh why would I want to buy the same Max Payne game I played in 2003. If you haven't bought Max Payne 3 yet (and by the looks of these numbers, you likely haven't), retail markdowns are likely to happen in the coming weeks. With only 440K units sold in the US, that means there are a few million units of unsold inventory sitting on store shelves. In its last financial report, Take-Two claims retail sell-in of about 3 million units. It's clear that Take-Two Interactive, parent company of Rockstar, was betting big on Max Payne 3's success. Rockstar has admitted that the long-troubled development of Max Payne 3 eventually required the work of many of its global studios. Pachter points out the game's eight-year development, and claims "Rockstar put off releasing GTA" to work on MP3. With Max Payne selling even fewer copies, it's unsurprising that Wedbush Securities analyst Michael Pachter would call the game " a flop." That game sold nearly 900K units, but even that game fell short of industry expectations. While that number may seem impressive to some, it is a far cry from the first-month sales of Rockstar's big 2011 game, LA Noire. According to NPD stats, Max Payne 3 managed to sell 440K units. ![]()
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